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Auto Stage No Jumping Difficulty Chart Obby Mobile Script



local Player = game:GetService("Players").LocalPlayer
local Root = Player.Character:FindFirstChild("HumanoidRootPart")
local Stages = workspace:FindFirstChild("Stages")

for _,v in pairs(Stages:GetChildren()) do
    for i = 1, 178 do
        task.wait(.35)
        Root.CFrame = Stages[i].CFrame * CFrame.new(Vector3.new(0, 2, 0))
    end
end 

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