local player = game.Players.LocalPlayer
local checkpoints = workspace.WorldMap.Checkpoints
local function teleport()
local checkpointCount = #
checkpoints:GetChildren()
for i = 1, checkpointCount do
local checkpoint = checkpoints:FindFirstChild(tostring(i))
if checkpoint then
player.Character:SetPrimaryPartCFrame(checkpoint:GetPivot())
task.wait(0)
end
end
end
teleport()
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