local avoid = {"100MF","100MC","100MT","100MR","TT","ToBT","ToC","ToCA","ToDC","ToDT","ToEH","ToFaCT","ToHA","ToIB","ToIF","ToMB","ToPZ","ToRER","ToTL","ToUH","ToAAA","ToAE","ToBK","ToEI","ToFM","ToHH","ToSM","ToSO","ToTB","ToTDA","ToWF","ToAR","ToFN","ToI","ToIM","ToMM","ToNS","ToUA","ToAM","ToCP","ToCR","ToDIE","ToER","ToGF"}
for i,v in pairs(game.Workspace.Towers:GetChildren()) do
if not table.find(avoid,v.Name) then
local tp = game.Workspace.Teleporters:FindFirstChild(v.Name).Teleporter.TPFRAME
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(tp.CFrame)
task.wait(0.75)
local tool1 = Instance.new("Tool")
tool1.Name = "Toxic Wings"
tool1.Parent = game.Players.LocalPlayer.Character
task.wait(0.2)
local tool2 = Instance.new("Tool")
tool2.Name = "Heavenly Orb"
tool2.Parent = game.Players.LocalPlayer.Character
task.wait(0.2)
local tool3 = Instance.new("Tool")
tool3.Name = "Candy Cane Grappling Hook"
tool3.Parent = game.Players.LocalPlayer.Character
task.wait(0.2)
local tool4 = Instance.new("Tool")
tool4.Name = "Heavenly Coil"
tool4.Parent = game.Players.LocalPlayer.Character
task.wait(1)
local winpad
for _,w in pairs(game.Workspace:FindFirstChild("WinPads",true):GetChildren()) do
if w:IsA("BasePart") then
if tostring(w.TowerId.Value) == tostring(v.Name) then
winpad = w
end
end
end
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(winpad.CFrame)
task.wait(1)
game.Players.LocalPlayer.Character:SetPrimaryPartCFrame(game.Workspace:FindFirstChild("RestartBrick",true).CFrame)
game.Players.LocalPlayer.CharacterAdded:Wait()
task.wait(0.5)
end
end
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